Section IV

The Mortal Apparatus


Because the wyrms cannot act, mortals do everything, and the institutions that do it have grown very large.

Viceroys
Each Wright governs through mortal or half-blooded deputies holding real delegated authority. They are ambitious, frequently resentful, and expendable in a way their master is not.
Scions
Half-dragons and dragon-blooded, deliberately produced and raised as the acceptable middle instrument: strong enough to matter and not covered by the Accords. Draconic ancestry here is simultaneously citizenship, a claim on a plate, and a liability under Clause I. An Undivided court retains its scions as staff; a Kinsworn house records them as cousins, with a claim under clan inheritance law and obligations to match.
Licensed agents
The legal fiction that permits dragons to fight each other through mortals. A Forge licence carries standing at law, and revoking one is an act of state.
Plate-readers
Draconic treaty lawyers. The work pays extremely well and kills a steady number of its practitioners, since a reading that costs a house its claim is traceable to the reader.
The Forge
Now principally an embassy district. The plates still hang in the ring at its heart, but the business of the city is a permanent congress of ambassadors, plate-readers, factors and licensed agents. No dragon may take true form within the walls; the prohibition has never been read to cover steel.

IV.2 · Houses and powers


A house is what a dragon accumulates around itself: the mortal dynasty that does the visible ruling, the holdings inside a day’s overflight plus everything held at one remove, the offices captured over eight centuries, the debts owed in both directions, and a century of marriage contracts whose only important clauses concern which plate the children will be offered to.

A house can outlive its bloodline. A plate cools when its last name fades, but the dynasty, ledgers and garrisons do not stop. A cold house runs on institutional momentum with nothing at the top, so nothing in it is covered by Clause I any more.

A house can also exist without ever having had a dragon. Banking houses, grain factors, mercenary companies, monastic orders, plate-reader firms, the Forge’s permanent bureaucracy. Some are older than the Wrights that nominally rule them, and a few quietly own theirs, a dragon three centuries into unserviceable debt taking instruction from its creditors like anyone else.

IV.3 · Traditions


TraditionInstitutional characterCharacteristic use of the Accords
ArcaneMage-cities, academies, chartered guilds. Literate, procedural, obsessed with precedent.Wrote most of the case law and still supplies the majority of plate-readers.
DivineTemple-states. Hold both moral extremes and consider the middle a failure of nerve.Signed last. Both wings hold the treaty to be a compromise, and disagree only about which vice it compromises with.
OccultRule through cults, debts, blackmail and information rather than office.The principal beneficiaries, since a debt is enforceable where a flight is not.
PrimalWilderness realms, herding cultures, thin borders.Adherence is weakest here: a wyrm in a trackless waste holds no plate and is owed nothing under the terms.

Any large power has more than one, in tension: the temple and the academy in the same city, mutually hostile and both required.